![]() I liked my time with her, but she doesn't feel yet like a character for the history books, and it remains to be seen if she can carry the weight of the entire game, not just a 20 minute demo. However, it also means your enjoyment of the game is a lot more reliant on Riley herself. This gives you a much more intimate connection to Riley than you might feel for other protagonists whose skin you merely inhabit to swing axes or shoot guns. You're choosing the actual words too, not vague descriptions like 'be positive', so you feel in control of everything. ![]() You aren't just choosing responses, the way you might in a Telltale game or Life is Strange, you will select every single word protagonist Riley says. If you've played the first one, you'll know what I mean. Related: Sonic Frontiers Preview: Folks, Our Blue Boy Is Back It's on the narratives and characters that the game will live and die, and on that level Oxenfree's preview showed me a strong foundation, but also a couple of potential cracks. I don't think gameplay is really the point here though, so much as it is the vehicle for the story. ![]() This was clearly a bit of a tutorial, and there was a puzzle to figure out at the end of the demo, but I'm not sure it will get that much more sophisticated. I wandered through a section of caves that felt either at or very near the start of the game, with simple tasks like 'climb a rope' or 'jump a ledge'. On a raw gameplay level, Oxenfree 2 doesn't have all that much going on. ![]()
0 Comments
Leave a Reply. |